Kyle
Schriftlicher LeitfadenPatch 1.4.2Öffentlich0 KommentareDiamagnetisches BollwerkMIT AHNENMODULGEGNERGRUPPEN

Kyle's Mobbing

Kyle - von CHRAMOX

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Letzte Build-Änderungen

Modul · Haupt-Build

  • Hinzugefügt: Diamagnetisches Bollwerk
  • Ersetzt: Verstärkungs-Kontrolle → Überwältigender Schild

Modulkonfiguration · Haupt-Build

  • Entschlossenheit des Aufsehers - Geändert

Ausgelegt für

PrüfungenPrimär
PrüfungenRunden-Abschlussbelohnungen
Axion-Infiltrationsoperationen
Infiltrationsoperationen
Schiffszugang
Mega-DungeonKarels Mutterschiff • Schwer
Ästhetik der Gewalt
Auslöser
2
Diamagnetisches Bollwerk
Stufe 11
8
Entschlossenheit des Aufsehers
Vorfahren
3
Überwältigender Schild
Letztes Mittel
Stufe 11
8
Erhöhter Schild
Stufe 11
8
Fertigkeiten-Erhöhung
Stufe 11
8
Erhöhte LP
Stufe 11
15
Luftmanöver
Stufe 11
8
Attributlos-Fokus
Kampf
Stufe 11
8
LP-Umwandlung (Schild)
Schild
Stufe 11
8
Stimulations-Beschleuniger
LP
Stufe 11
8
Reichweite-Maximierung
Reichweite
Stufe 11
8
MP-Umwandlung
Kontrolle
Stufe 11
Waffen-Builds
Waffe 1
ATR-0 Prototype
Waffe 2
Jardin Secret build classique
Reaktor
Externe Komponenten
Gefährte
Wähle einen Nachfahren, um sein Arche-Tuning-Board anzuzeigen.
Kyle's Mobbing

Contents

  • TLDR
  • Skills
  • Trial

TLDR

Primarly for trials, but works other content too.

How to build

Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.

for a 400% max shield in ancestor mod, you dont need add anything in arche tuning

for a 250% max shield in ancestor mod, see second arche tuning in build.

for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.

this build have 270% shield and 103% hp to reach 71,2k shield.

for a trials: you can get away with 60k shield, just take max shield in first card.

and get cooldown cap.

and avoid Tech/nonattribute modifiers. dosnt work.

Red Module

Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)

2 other good Red mods is MK1 for Mobbing, MK2 for bossing.

Trigger module

Aesthetics of Violations

  • For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.

Power Beyond

  • Better for Mobbing in general

Skills

1st skill:

Primary spamming skill

2nd skill:

floading shield can confuse enemy (normal mobs)

Bulkwards red mod: can track enemies away like somewhere to drop to death.

3rd skill:

when pressing once:

gain Running speed and DMG reduction during up time.

after pressing 2nd time or let timer runs out to explode

-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)

4th skills:

no red mod/Bulkward:

burst dmg yeeting Kyle like a missle.

MK1: slower that no red mod but is more like bombarding.

MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)


Trial

good cards:

Reds:

  • Overcharge shield

use 3rd skill to heal back.

  • Rock smash

more dmg based on DEF.

  • Skill Enhancement: acceleratio

since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.

  • Overcharge

Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs

  • Limit break: Zone

increased range. this and 1 blue range mod and 400% max range.

  • Limit brak: acceleration

similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.

Yellow Cards:

  • Shield imprint
  • non-Attribute Specialist
  • mp inprint

might get look if you get those better ones:

Red:

  • Hp Exploid

skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...

Yellow:

  • Enchanted DEF/SHIELD/HP

buffs if getting:

Rock Smash: DEF

Overcharge: Shield/HP

other good to look:

Range (if getting Limit break zone, to reach 400% cap)

DEF: for "rock smash"

Shield for "Overcharge"

what to avoid:

any of these:

Crit mods

Gun mods

other that non-attribute (inc nonattribute crit)

extra

Duration if not using MK1/MK2 red modules.

if you get good cards, you can manage to get like 15min runs.

and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.

so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.