Kyle
Guide écritPatch 1.4.2Public0 commentairesBarrage diamagnétiqueAVEC MODULE ANCIENMOBS

Kyle's Mobbing

Kyle - par CHRAMOX

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Dernières modifications du build

Module · Build principal

  • Ajout : Barrage diamagnétique
  • Remplacement : Contrôle d'amplification → Bouclier écrasant

Configuration de module · Build principal

  • Résolution du capitaine - Modification

Conçu pour

ÉpreuvesPrincipale
ÉpreuvesRécompenses de fin de manche
Opérations d'infiltration d'Axion
Opérations d'infiltration
Point d'abordage du vaisseau
Méga donjonVaisseau mère de Karel • Difficile
Agression esthétique
Déclenchement
2
Barrage diamagnétique
Niveau 11
8
Résolution du capitaine
Anciens
3
Bouclier écrasant
Joker
Niveau 11
8
Bouclier renforcé
Niveau 11
8
Extension de compétence
Niveau 11
8
PV augmentés
Niveau 11
15
Manœuvre aérienne
Niveau 11
8
Neutralité focalisée
Combat
Niveau 11
8
Conversion de PV (bouclier)
Bouclier
Niveau 11
8
Accélérateur de stimulation
PV
Niveau 11
8
Portée optimale
Portée
Niveau 11
8
Conversion de PM
Contrôle
Niveau 11
Builds d'armes
Arme 1
ATR-0 Prototype
Arme 2
Jardin Secret build classique
Réacteur
Composants externes
Acolyte
Sélectionne un Descendant pour afficher sa modulation archéonique.
Kyle's Mobbing

Contents

  • TLDR
  • Skills
  • Trial

TLDR

Primarly for trials, but works other content too.

How to build

Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.

for a 400% max shield in ancestor mod, you dont need add anything in arche tuning

for a 250% max shield in ancestor mod, see second arche tuning in build.

for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.

this build have 270% shield and 103% hp to reach 71,2k shield.

for a trials: you can get away with 60k shield, just take max shield in first card.

and get cooldown cap.

and avoid Tech/nonattribute modifiers. dosnt work.

Red Module

Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)

2 other good Red mods is MK1 for Mobbing, MK2 for bossing.

Trigger module

Aesthetics of Violations

  • For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.

Power Beyond

  • Better for Mobbing in general

Skills

1st skill:

Primary spamming skill

2nd skill:

floading shield can confuse enemy (normal mobs)

Bulkwards red mod: can track enemies away like somewhere to drop to death.

3rd skill:

when pressing once:

gain Running speed and DMG reduction during up time.

after pressing 2nd time or let timer runs out to explode

-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)

4th skills:

no red mod/Bulkward:

burst dmg yeeting Kyle like a missle.

MK1: slower that no red mod but is more like bombarding.

MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)


Trial

good cards:

Reds:

  • Overcharge shield

use 3rd skill to heal back.

  • Rock smash

more dmg based on DEF.

  • Skill Enhancement: acceleratio

since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.

  • Overcharge

Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs

  • Limit break: Zone

increased range. this and 1 blue range mod and 400% max range.

  • Limit brak: acceleration

similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.

Yellow Cards:

  • Shield imprint
  • non-Attribute Specialist
  • mp inprint

might get look if you get those better ones:

Red:

  • Hp Exploid

skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...

Yellow:

  • Enchanted DEF/SHIELD/HP

buffs if getting:

Rock Smash: DEF

Overcharge: Shield/HP

other good to look:

Range (if getting Limit break zone, to reach 400% cap)

DEF: for "rock smash"

Shield for "Overcharge"

what to avoid:

any of these:

Crit mods

Gun mods

other that non-attribute (inc nonattribute crit)

extra

Duration if not using MK1/MK2 red modules.

if you get good cards, you can manage to get like 15min runs.

and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.

so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.