Kyle's Mobbing
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- Dernière mise à jour

Activateur énergétiqueActif
Capacité77 / 85
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Dernières modifications du build
Module · Build principal
- Ajout : Barrage diamagnétique
- Remplacement : Contrôle d'amplification → Bouclier écrasant
Configuration de module · Build principal
- Résolution du capitaine - Modification
Conçu pour
ÉpreuvesPrincipale
ÉpreuvesRécompenses de fin de mancheOpérations d'infiltration d'Axion
Opérations d'infiltrationOpérations d'infiltration d'Axion
Opérations d'infiltrationPoint d'abordage du vaisseau
Méga donjonVaisseau mère de Karel • DifficilePoint d'abordage du vaisseau
Méga donjonVaisseau mère de Karel • DifficileAgression esthétique
Déclenchement
2
Barrage diamagnétique
Niveau 11
8
Résolution du capitaine
Anciens
3
Bouclier écrasant
Joker
Niveau 11
8
Bouclier renforcé
Niveau 11
8
Extension de compétence
Niveau 11
8
PV augmentés
Niveau 11
15
Manœuvre aérienne
Niveau 11
8
Neutralité focalisée
Combat
Niveau 11
8
Conversion de PV (bouclier)
Bouclier
Niveau 11
8
Accélérateur de stimulation
PV
Niveau 11
8
Portée optimale
Portée
Niveau 11
8
Conversion de PM
Contrôle
Niveau 11
Builds d'armes
Réacteur
Composants externes
Acolyte
Sélectionne un Descendant pour afficher sa modulation archéonique.
Compétence
Arme
Récupération
Survie
Saison
Détails d'activation
Kyle's Mobbing
Contents
- TLDR
- Skills
- Trial
TLDR
Primarly for trials, but works other content too.
How to build
Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.
for a 400% max shield in ancestor mod, you dont need add anything in arche tuning
for a 250% max shield in ancestor mod, see second arche tuning in build.
for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.
this build have 270% shield and 103% hp to reach 71,2k shield.
for a trials: you can get away with 60k shield, just take max shield in first card.
and get cooldown cap.
and avoid Tech/nonattribute modifiers. dosnt work.
Red Module
Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)
2 other good Red mods is MK1 for Mobbing, MK2 for bossing.
Trigger module
Aesthetics of Violations
- For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.
Power Beyond
- Better for Mobbing in general
Skills
1st skill:
Primary spamming skill
2nd skill:
floading shield can confuse enemy (normal mobs)
Bulkwards red mod: can track enemies away like somewhere to drop to death.
3rd skill:
when pressing once:
gain Running speed and DMG reduction during up time.
after pressing 2nd time or let timer runs out to explode
-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)
4th skills:
no red mod/Bulkward:
burst dmg yeeting Kyle like a missle.
MK1: slower that no red mod but is more like bombarding.
MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)
Trial
good cards:
Reds:
- Overcharge shield
use 3rd skill to heal back.
- Rock smash
more dmg based on DEF.
- Skill Enhancement: acceleratio
since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.
- Overcharge
Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs
- Limit break: Zone
increased range. this and 1 blue range mod and 400% max range.
- Limit brak: acceleration
similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.
Yellow Cards:
- Shield imprint
- non-Attribute Specialist
- mp inprint
might get look if you get those better ones:
Red:
- Hp Exploid
skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...
Yellow:
- Enchanted DEF/SHIELD/HP
buffs if getting:
Rock Smash: DEF
Overcharge: Shield/HP
other good to look:
Range (if getting Limit break zone, to reach 400% cap)
DEF: for "rock smash"
Shield for "Overcharge"
what to avoid:
any of these:
Crit mods
Gun mods
other that non-attribute (inc nonattribute crit)
extra
Duration if not using MK1/MK2 red modules.
if you get good cards, you can manage to get like 15min runs.
and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.
so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.
Aucun commentaire pour le moment.
Lance la discussion avec une question ou un conseil utile.
Kyle's Mobbing
Contents
- TLDR
- Skills
- Trial
TLDR
Primarly for trials, but works other content too.
How to build
Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.
for a 400% max shield in ancestor mod, you dont need add anything in arche tuning
for a 250% max shield in ancestor mod, see second arche tuning in build.
for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.
this build have 270% shield and 103% hp to reach 71,2k shield.
for a trials: you can get away with 60k shield, just take max shield in first card.
and get cooldown cap.
and avoid Tech/nonattribute modifiers. dosnt work.
Red Module
Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)
2 other good Red mods is MK1 for Mobbing, MK2 for bossing.
Trigger module
Aesthetics of Violations
- For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.
Power Beyond
- Better for Mobbing in general
Skills
1st skill:
Primary spamming skill
2nd skill:
floading shield can confuse enemy (normal mobs)
Bulkwards red mod: can track enemies away like somewhere to drop to death.
3rd skill:
when pressing once:
gain Running speed and DMG reduction during up time.
after pressing 2nd time or let timer runs out to explode
-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)
4th skills:
no red mod/Bulkward:
burst dmg yeeting Kyle like a missle.
MK1: slower that no red mod but is more like bombarding.
MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)
Trial
good cards:
Reds:
- Overcharge shield
use 3rd skill to heal back.
- Rock smash
more dmg based on DEF.
- Skill Enhancement: acceleratio
since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.
- Overcharge
Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs
- Limit break: Zone
increased range. this and 1 blue range mod and 400% max range.
- Limit brak: acceleration
similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.
Yellow Cards:
- Shield imprint
- non-Attribute Specialist
- mp inprint
might get look if you get those better ones:
Red:
- Hp Exploid
skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...
Yellow:
- Enchanted DEF/SHIELD/HP
buffs if getting:
Rock Smash: DEF
Overcharge: Shield/HP
other good to look:
Range (if getting Limit break zone, to reach 400% cap)
DEF: for "rock smash"
Shield for "Overcharge"
what to avoid:
any of these:
Crit mods
Gun mods
other that non-attribute (inc nonattribute crit)
extra
Duration if not using MK1/MK2 red modules.
if you get good cards, you can manage to get like 15min runs.
and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.
so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.
Aucun commentaire pour le moment.
Lance la discussion avec une question ou un conseil utile.
