Kyle's Mobbing
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Latest build changes
Module · Main build
- Added: 反磁性ブルワーク
- Replaced: 増幅制御 → 圧倒的シールド
Module configuration · Main build
- 統制する者の決意 - Updated
Designed for
試練Primary
Trials周回クリア報酬Axion Infiltration Operations
Infiltration OperationsAxion Infiltration Operations
Infiltration Operations艦船突入地点
Mega Dungeonカレルの艦船 • ハード艦船突入地点
Mega Dungeonカレルの艦船 • ハード蹂躙の美学
2
反磁性ブルワーク
Level 11
8
統制する者の決意
3
圧倒的シールド
Level 11
8
シールド増大
Level 11
8
スキル拡散
Level 11
8
HP増大
Level 11
15
空中機動
Level 11
8
無属性フォーカス
Level 11
8
HPの転換・シールド
Level 11
8
覚醒促進剤
HP
Level 11
8
範囲極大化
Level 11
8
MPの転換
Level 11
Weapon builds
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
Skill
Weapon
Recovery
Survival
Season
Activation Details
Kyle's Mobbing
Contents
- TLDR
- Skills
- Trial
TLDR
Primarly for trials, but works other content too.
How to build
Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.
for a 400% max shield in ancestor mod, you dont need add anything in arche tuning
for a 250% max shield in ancestor mod, see second arche tuning in build.
for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.
this build have 270% shield and 103% hp to reach 71,2k shield.
for a trials: you can get away with 60k shield, just take max shield in first card.
and get cooldown cap.
and avoid Tech/nonattribute modifiers. dosnt work.
Red Module
Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)
2 other good Red mods is MK1 for Mobbing, MK2 for bossing.
Trigger module
Aesthetics of Violations
- For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.
Power Beyond
- Better for Mobbing in general
Skills
1st skill:
Primary spamming skill
2nd skill:
floading shield can confuse enemy (normal mobs)
Bulkwards red mod: can track enemies away like somewhere to drop to death.
3rd skill:
when pressing once:
gain Running speed and DMG reduction during up time.
after pressing 2nd time or let timer runs out to explode
-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)
4th skills:
no red mod/Bulkward:
burst dmg yeeting Kyle like a missle.
MK1: slower that no red mod but is more like bombarding.
MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)
Trial
good cards:
Reds:
- Overcharge shield
use 3rd skill to heal back.
- Rock smash
more dmg based on DEF.
- Skill Enhancement: acceleratio
since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.
- Overcharge
Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs
- Limit break: Zone
increased range. this and 1 blue range mod and 400% max range.
- Limit brak: acceleration
similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.
Yellow Cards:
- Shield imprint
- non-Attribute Specialist
- mp inprint
might get look if you get those better ones:
Red:
- Hp Exploid
skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...
Yellow:
- Enchanted DEF/SHIELD/HP
buffs if getting:
Rock Smash: DEF
Overcharge: Shield/HP
other good to look:
Range (if getting Limit break zone, to reach 400% cap)
DEF: for "rock smash"
Shield for "Overcharge"
what to avoid:
any of these:
Crit mods
Gun mods
other that non-attribute (inc nonattribute crit)
extra
Duration if not using MK1/MK2 red modules.
if you get good cards, you can manage to get like 15min runs.
and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.
so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.
No comment yet.
Start the conversation with a question or a useful tip.
Kyle's Mobbing
Contents
- TLDR
- Skills
- Trial
TLDR
Primarly for trials, but works other content too.
How to build
Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.
for a 400% max shield in ancestor mod, you dont need add anything in arche tuning
for a 250% max shield in ancestor mod, see second arche tuning in build.
for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.
this build have 270% shield and 103% hp to reach 71,2k shield.
for a trials: you can get away with 60k shield, just take max shield in first card.
and get cooldown cap.
and avoid Tech/nonattribute modifiers. dosnt work.
Red Module
Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)
2 other good Red mods is MK1 for Mobbing, MK2 for bossing.
Trigger module
Aesthetics of Violations
- For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.
Power Beyond
- Better for Mobbing in general
Skills
1st skill:
Primary spamming skill
2nd skill:
floading shield can confuse enemy (normal mobs)
Bulkwards red mod: can track enemies away like somewhere to drop to death.
3rd skill:
when pressing once:
gain Running speed and DMG reduction during up time.
after pressing 2nd time or let timer runs out to explode
-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)
4th skills:
no red mod/Bulkward:
burst dmg yeeting Kyle like a missle.
MK1: slower that no red mod but is more like bombarding.
MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)
Trial
good cards:
Reds:
- Overcharge shield
use 3rd skill to heal back.
- Rock smash
more dmg based on DEF.
- Skill Enhancement: acceleratio
since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.
- Overcharge
Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs
- Limit break: Zone
increased range. this and 1 blue range mod and 400% max range.
- Limit brak: acceleration
similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.
Yellow Cards:
- Shield imprint
- non-Attribute Specialist
- mp inprint
might get look if you get those better ones:
Red:
- Hp Exploid
skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...
Yellow:
- Enchanted DEF/SHIELD/HP
buffs if getting:
Rock Smash: DEF
Overcharge: Shield/HP
other good to look:
Range (if getting Limit break zone, to reach 400% cap)
DEF: for "rock smash"
Shield for "Overcharge"
what to avoid:
any of these:
Crit mods
Gun mods
other that non-attribute (inc nonattribute crit)
extra
Duration if not using MK1/MK2 red modules.
if you get good cards, you can manage to get like 15min runs.
and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.
so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.
No comment yet.
Start the conversation with a question or a useful tip.
