Kyle
Written guidePatch 1.4.2Public0 commentsBaluarte DiamagnéticoWITH ANCESTOR MODULEMOBBING

Kyle's Mobbing

Kyle - by CHRAMOX

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Latest build changes

Module · Main build

  • Added: Baluarte Diamagnético
  • Replaced: Controle Multiplicador → Escudo impressionante

Module configuration · Main build

  • Decisão do Controlador - Updated

Designed for

TestesPrimary
TrialsRecompensas de Conclusão da Rodada
Axion Infiltration Operations
Infiltration Operations
Ponto de Embarque na Nave
Mega DungeonNave-mãe do Karel • Difícil
Estética de Violação
Ativação
2
Baluarte Diamagnético
Level 11
8
Decisão do Controlador
Ancestrais
3
Escudo impressionante
Cartada Final
Level 11
8
Escudo aumentado
Level 11
8
Expansão da Habilidade
Level 11
8
HP aumentado
Level 11
15
Manobra Aérea
Level 11
8
Foco na Ausência de Atributos
Batalha
Level 11
8
Conversão de HP (Escudo)
Escudo
Level 11
8
Acelerador de Estímulo
HP
Level 11
8
Maximização do alcance
Alcance
Level 11
8
Conversão de MP
Controle
Level 11
Weapon builds
Weapon 1
ATR-0 Prototype
Weapon 2
Jardin Secret build classique
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
Kyle's Mobbing

Contents

  • TLDR
  • Skills
  • Trial

TLDR

Primarly for trials, but works other content too.

How to build

Kyle needs 70k shield. these can reach by how much you have it on ancestor mod.

for a 400% max shield in ancestor mod, you dont need add anything in arche tuning

for a 250% max shield in ancestor mod, see second arche tuning in build.

for a 270% max shield AND +100 HP in ancestor mod. no need Arche tuning Shield/HP. this build is make for 270%shield/100hp am.

this build have 270% shield and 103% hp to reach 71,2k shield.

for a trials: you can get away with 60k shield, just take max shield in first card.

and get cooldown cap.

and avoid Tech/nonattribute modifiers. dosnt work.

Red Module

Diamagnetic Bulkward if u want use kyles 4th as burst dmg with Aesthetics of violation mod for bosses in trials (work with tyrants too)

2 other good Red mods is MK1 for Mobbing, MK2 for bossing.

Trigger module

Aesthetics of Violations

  • For a Bossing and/or Tyrants to spam 4th skill. dont work mobs tho.

Power Beyond

  • Better for Mobbing in general

Skills

1st skill:

Primary spamming skill

2nd skill:

floading shield can confuse enemy (normal mobs)

Bulkwards red mod: can track enemies away like somewhere to drop to death.

3rd skill:

when pressing once:

gain Running speed and DMG reduction during up time.

after pressing 2nd time or let timer runs out to explode

-Recover 30% shield. (good healing in Raven (if build for shield) and Keelan and Esiemo)

4th skills:

no red mod/Bulkward:

burst dmg yeeting Kyle like a missle.

MK1: slower that no red mod but is more like bombarding.

MK2: sit in duck whie bombarding. (tip press 3rd skill before doing it to heal shield IF you getting too much dmg)


Trial

good cards:

Reds:

  • Overcharge shield

use 3rd skill to heal back.

  • Rock smash

more dmg based on DEF.

  • Skill Enhancement: acceleratio

since u spamming 1st skill anyway if 4th is cooldown, it reduce it to 5s. so more spamming and works normal mobs. similar as "aesthetics of violation" trigger.

  • Overcharge

Skill power per shield. since kyle has high mount of shield. just buffs and no nerfs

  • Limit break: Zone

increased range. this and 1 blue range mod and 400% max range.

  • Limit brak: acceleration

similar as "skill enhancement: acceleration" but you dont need spam 1st. reduce cooldown to -90%.

Yellow Cards:

  • Shield imprint
  • non-Attribute Specialist
  • mp inprint

might get look if you get those better ones:

Red:

  • Hp Exploid

skill power but you lost HP.... and kyle has 1hp what cannot reduce even with this module working or not cant test if it even matter...

Yellow:

  • Enchanted DEF/SHIELD/HP

buffs if getting:

Rock Smash: DEF

Overcharge: Shield/HP

other good to look:

Range (if getting Limit break zone, to reach 400% cap)

DEF: for "rock smash"

Shield for "Overcharge"

what to avoid:

any of these:

Crit mods

Gun mods

other that non-attribute (inc nonattribute crit)

extra

Duration if not using MK1/MK2 red modules.

if you get good cards, you can manage to get like 15min runs.

and maybe lower if you get good trials runs where you need to destroy those 3 dimension pillars. once iget 4 back to back.

so luck and maybe even 10min is possible... but go and make lottery in local market if getting dimension pillars 4x in a row or even more.